Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerPrefs.SetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SetInt(key: string, value: int): void;
public static void SetInt(string key, int value);

Description

Sets the value of the preference identified by key.

          PlayerPrefs.SetInt("Player Score", 10);
//Attach this script to a GameObject in the Scene to set up the PlayerPrefs.

using UnityEngine; using UnityEngine.SceneManagement;

public class SetUpPlayerPrefsExample : MonoBehaviour { void Start() { //Give the PlayerPrefs some values to send over to the next Scene PlayerPrefs.SetInt("Score", 20); }

void OnGUI() { //Create a button which loads the appropriate level when you press it if (GUI.Button(new Rect(10, 30, 200, 60), "Next Scene")) { SceneManager.LoadScene("Scene2"); } } }

Did you find this page useful? Please give it a rating: