Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseRadians-to-degrees conversion constant (Read Only).
This is equal to 360 / (PI * 2).
See Also: Deg2Rad constant.
// convert 1 radian to degrees
var rad : float = 10.0;
function Start() { var deg : float = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float rad = 10.0F; void Start() { float deg = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); } }