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CloseRadians-to-degrees conversion constant (Read Only).
This is equal to 360 / (PI * 2).
See Also: Deg2Rad constant.
// convert 1 radian to degrees
var rad : float = 10.0;
function Start() { var deg : float = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float rad = 10.0F; void Start() { float deg = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); } }
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