Version: 2022.2
  • C#


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public static Touch[] touches;


Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).

Each entry represents a status of a finger touching the screen.

using UnityEngine;

public class Example : MonoBehaviour { // Prints number of fingers touching the screen void Update() { var fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) { fingerCount++; } } if (fingerCount > 0) { print("User has " + fingerCount + " finger(s) touching the screen"); } } }