Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).
Each entry represents a status of a finger touching the screen.
using UnityEngine;
public class Example : MonoBehaviour { // Prints number of fingers touching the screen void Update() { var fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) { fingerCount++; } } if (fingerCount > 0) { print("User has " + fingerCount + " finger(s) touching the screen"); } } }