Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).
Note: This API is part of the legacy Input
class, and not recommended for new projects. The documentation is provided here to support legacy projects that use the old Input Manager and Input class. For new projects you should use the newer and Input System Package. (read more).
Each entry represents a status of a finger touching the screen.
using UnityEngine;
public class Example : MonoBehaviour { // Prints number of fingers touching the screen void Update() { var fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) { fingerCount++; } } if (fingerCount > 0) { print("User has " + fingerCount + " finger(s) touching the screen"); } } }