Legacy Documentation: Version 5.3
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Input.touches

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public static var touches: Touch[];
public static Touch[] touches;

Description

Returns list of objects representing status of all touches during last frame. (Read Only) (Allocates temporary variables).

Each entry represents a status of a finger touching the screen.

	// Prints number of fingers touching the screen
	function Update () {
		var fingerCount = 0;
		for (var touch : Touch in Input.touches) {
			if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
				fingerCount++;
		}
		if (fingerCount > 0)
			print ("User has " + fingerCount + " finger(s) touching the screen");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { int fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) fingerCount++; } if (fingerCount > 0) print("User has " + fingerCount + " finger(s) touching the screen"); } }