Version: 2019.2
  • C#


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public static void AddPersistentListener(Events.UnityEventBase unityEvent);
public static void AddPersistentListener(Events.UnityEvent unityEvent, Events.UnityAction call);
public static void AddPersistentListener(Events.UnityEvent_1 unityEvent, Events.UnityAction_1 call);
public static void AddPersistentListener(Events.UnityEvent_2 unityEvent, Events.UnityAction_2 call);
public static void AddPersistentListener(Events.UnityEvent_3 unityEvent, Events.UnityAction_3 call);
public static void AddPersistentListener(Events.UnityEvent_4 unityEvent, Events.UnityAction_4 call);


unityEventEvent to modify.
callFunction to call.


Adds a persistent, call to the listener. Will be invoked with the arguments as defined by the Event and sent from the call location.

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