EditorGUILayout.IntField

Declaration

public static int IntField(int value, params GUILayoutOption[] options);

Declaration

public static int IntField(int value, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int IntField(string label, int value, params GUILayoutOption[] options);

Declaration

public static int IntField(string label, int value, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int IntField(GUIContent label, int value, params GUILayoutOption[] options);

Declaration

public static int IntField(GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options);

Parameters

label Optional label to display in front of the int field.
value The value to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value entered by the user.

Description

Make a text field for entering integers.


Clone the Selected object a number of times.

// Editor Script that clones the selected GameObject a number of times.

using UnityEditor; using UnityEngine;

public class IntFieldExample : EditorWindow { static int clones = 1;

[MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); }

void OnGUI() { clones = EditorGUILayout.IntField("Number of clones:", clones);

if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

for (var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } } }

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