Version: 2017.2 (switch to 2017.3b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selection.activeGameObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var activeGameObject: GameObject;
public static GameObject activeGameObject;

Description

Returns the active game object. (The one shown in the inspector).

It will also return game objects that might be prefabs or non-modifiable objects.

    // Rotates the selected Game Object +45 degrees if the user presses 'g'
    // or -45 degrees if the user presses 'Shift + g'
    // If no object is selected, the Menus are grayed out.

@MenuItem ("Example/Rotate Green +45 _g") static function RotateGreenPlus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.up*45); }

@MenuItem ("Example/Rotate Green +45 _g", true) static function ValidatePlus45() { return Selection.activeGameObject != null; }

@MenuItem ("Example/Rotate green -45 #g") static function RotateGreenMinus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.down*45); }

@MenuItem ("Example/Rotate green -45 #g", true) static function ValidateMinus45() { return Selection.activeGameObject != null; }

Did you find this page useful? Please give it a rating: