Version: 2019.2
LanguageEnglish
  • C#

EditorGUILayout.IntField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int IntField(int value, params GUILayoutOption[] options);
public static int IntField(int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField(string label, int value, params GUILayoutOption[] options);
public static int IntField(string label, int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField(GUIContent label, int value, params GUILayoutOption[] options);
public static int IntField(GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options);

Parameters

labelOptional label to display in front of the int field.
valueThe value to edit.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value entered by the user.

Description

Make a text field for entering integers.


Clone the Selected object a number of times.

// Editor Script that clones the selected GameObject a number of times.

using UnityEditor; using UnityEngine;

public class IntFieldExample : EditorWindow { int clones = 1; static int sizeMultiplier;

[MenuItem("Examples/Clone Object")] static void Init() { EditorWindow window = GetWindow(typeof(IntFieldExample)); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUILayout.IntField("Number of clones:", clones);

if (GUILayout.Button("Clone!")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; }

for (var i = 0; i < sizeMultiplier; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } } }