Version: 2019.2
LanguageEnglish
  • C#

Vector2.Angle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float Angle(Vector2 from, Vector2 to);

Parameters

fromThe vector from which the angular difference is measured.
toThe vector to which the angular difference is measured.

Description

Returns the unsigned angle in degrees between from and to.

The angle returned is the unsigned acute angle between the two vectors. This means the smaller of the two possible angles between the two vectors is used. The result is never greater than 180 degrees.

See Also: SignedAngle function.

using UnityEngine;

public class Vector2Angle : MonoBehaviour { //Use these to get the GameObject's positions Vector2 m_MyFirstVector; Vector2 m_MySecondVector;

float m_Angle;

//You must assign to these two GameObjects in the Inspector public GameObject m_MyObject; public GameObject m_MyOtherObject;

void Start() { //Initialise the Vector m_MyFirstVector = Vector2.zero; m_Angle = 0.0f; }

void Update() { //Fetch the first GameObject's position m_MyFirstVector = m_MyObject.transform.position; //Fetch the second GameObject's position m_MySecondVector = m_MyOtherObject.transform.position; //Find the angle for the two Vectors m_Angle = Vector2.Angle(m_MyFirstVector, m_MySecondVector); }

void OnGUI() { //Output the angle found above GUI.Label(new Rect(25, 25, 200, 40), "Angle Between Objects" + m_Angle); } }