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public static method InstantiatePrefab(target: Object): Object;
public static Object InstantiatePrefab(Object target);
public static method InstantiatePrefab(target: Object, destinationScene: SceneManagement.Scene): Object;
public static Object InstantiatePrefab(Object target, SceneManagement.Scene destinationScene);


target Prefab asset to instantiate.
destinationScene Scene to instantiate the prefab in.


Object The GameObject at the root of the prefab.


Instantiates the given prefab in a given scene.

This is similar to Instantiate but creates a prefab connection to the prefab. If a scene handle is not given the prefab is instantiated in the active scene.

@MenuItem("Examples/Instantiate Selected")
static function CreatePrefab() {
    var clone : GameObject = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject;

@MenuItem("Examples/Instantiate Selected", true) static function ValidateCreatePrefab() { GameObject go = Selection.activeObject as GameObject; if (go == null) return false;

return PrefabUtility.GetPrefabType(go) == PrefabType.Prefab || PrefabUtility.GetPrefabType(go) == PrefabType.ModelPrefab; }

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