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PrefabUtility.InstantiatePrefab

Declaration

public static Object InstantiatePrefab(Object assetComponentOrGameObject);

Declaration

public static Object InstantiatePrefab(Object assetComponentOrGameObject, SceneManagement.Scene destinationScene);

Declaration

public static Object InstantiatePrefab(Object assetComponentOrGameObject, Transform parent);

Parameters

assetComponentOrGameObject Prefab Asset to instantiate.
destinationScene Scene to instantiate the Prefab in.
parent The parent Transform to be assigned.

Returns

Object The GameObject at the root of the Prefab.

Description

Instantiates the given Prefab in a given Scene.

This is similar to Instantiate but creates a Prefab connection to the Prefab. If a Scene handle is not given the Prefab is instantiated in the active Scene.

using UnityEngine;
using UnityEditor;

public class Example : EditorWindow { [MenuItem("Examples/Instantiate Selected")] static void CreatePrefab() { GameObject clone = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject; }

[MenuItem("Examples/Instantiate Selected", true)]

static bool ValidateCreatePrefab() { GameObject go = Selection.activeObject as GameObject; if (go == null) return false;

return PrefabUtility.GetPrefabType(go) == PrefabType.Prefab || PrefabUtility.GetPrefabType(go) == PrefabType.ModelPrefab; } }