Sets the value of the preference identified by key
.
PlayerPrefs.SetString("Player Name", "Foobar");
//Attach this script to a GameObject in the Scene to set up the PlayerPrefs.
using UnityEngine; using UnityEngine.SceneManagement;
public class SetUpPlayerPrefsExample : MonoBehaviour { string m_PlayerName;
void Start() { m_PlayerName = "Enter Your Name"; }
void Update() { //Give the PlayerPrefs some values to send over to the next Scene PlayerPrefs.SetString("Name", m_PlayerName); }
void OnGUI() { //Create a Text Field where the user inputs their name m_PlayerName = GUI.TextField(new Rect(10, 10, 200, 20), m_PlayerName, 25);
//Create a button which loads the appropriate level when you press it if (GUI.Button(new Rect(10, 30, 200, 60), "Next Scene")) { SceneManager.LoadScene("Scene2"); } } }