class in UnityEngine
/
Implemented in:UnityEngine.AnimationModule
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CloseUse this class to create, read, and write the HumanPose for a humanoid avatar skeleton hierarchy or an avatar pose.
HumanPoseHandler | Creates a human pose handler from an avatar and a root transform and either a list of joint paths. |
GetHumanPose | Computes a human pose from the avatar skeleton, stores the pose in the human pose handler, and returns the human pose. |
GetInternalAvatarPose | Gets the internal human pose stored in the human pose handler and converts it to an avatar pose. |
GetInternalHumanPose | Gets the internal human pose stored in the human pose handler. |
SetHumanPose | Stores the specified human pose inside the human pose handler. |
SetInternalAvatarPose | Converts an avatar pose to a human pose and stores it as the internal human pose inside the human pose handler. |
SetInternalHumanPose | Stores the specified human pose as the internal human pose inside the human pose handler. |