Version: 2019.2
  • C#

HumanPoseHandler Constructor

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public HumanPoseHandler(Avatar avatar, Transform root);


avatarThe avatar that defines the humanoid rig on skeleton hierarchy with root as the top most parent.
rootThe top most node of the skeleton hierarchy defined in humanoid avatar.


Creates a human pose handler from an avatar and a root transform.

The avatar must be humanoid and skeleton hierarchy root must match the avatar definition.

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