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Closetag | The tag to compare. |
Is this GameObject tagged with tag
?
The example below shows CompareTag check a Collider having a tag of Player
.
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged "Player". using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }