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Closetag | The tag to compare. |
bool
true
if the GameObject has the given tag, false
otherwise.
Is this GameObject tagged with tag
?
The example below shows CompareTag check a Collider having a tag of Player
.
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged "Player". using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }
tag | A TagHandle representing the tag to compare. |
bool
true
if the GameObject has the given tag, false
otherwise.
Is this GameObject tagged with tag
?
This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle can be reused for many calls.
The example below shows CompareTag to check if a Collider has a tag of Player
, using a TagHandle:
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged "Player". using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }