Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.CompareTag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function CompareTag(tag: string): bool;
public bool CompareTag(string tag);

Parameters

tag The tag to compare.

Description

Is this game object tagged with tag ?

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
function OnTriggerEnter (other : Collider) {
    if (other.gameObject.CompareTag ("Player")) {
        Destroy (other.gameObject);
    }
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) Destroy(other.gameObject); } }