Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Debug.Log

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function Log(message: object): void;
public static void Log(object message);
public static function Log(message: object, context: Object): void;
public static void Log(object message, Object context);

Parameters

message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

Logs message to the Unity Console.

When you select the message in the console a connection to the context object will be drawn. This can be useful for locating the object on which an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

// Message with a link to an object.
Debug.Log ("Hello", gameObject);

// Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Debug.Log("Hello", gameObject); Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }