Unity produces log files for the Editor, package manager, licensing, development players, and Hub. You can use these log files to understand where any problems happened in your application.
Unity adds all messages, warnings, and errors from the Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
See in Glossary to the log files. To add your own messages to the Console window, and the logs, use the Debug class.
Each operating system stores the log files in different locations. The default locations are outlined on this page, but you can also use certain command line arguments to control when and where Unity generates log files. For more information, see the Command line arguments documentation.
You can use the Application.consoleLogPath property in your project code to obtain the log location for the currently running Editor or Player application.
Note: Not all platforms support this feature. For more information, refer to Platform development.
You can access the Editor logs from the console window. To do this, open a Console Window (menu: Window > General > Console) and select Open Editor Log from the Console window menu.
You can access the other logs by using your operating system’s file manager application.
Log type | Log location |
---|---|
Editor | ~/.config/unity3d/Editor.log |
Package manager | ~/.config/unity3d/upm.log |
Licensing client | ~/.config/unity3d/Unity/Unity.Licensing.Client.log |
Licensing audits | ~/.config/unity3d/Unity/Unity.Entitlements.Audit.log |
On macOS, you can also access Unity’s logs via the Console.app utility
Log type | Log location |
---|---|
Editor | ~/Library/Logs/Unity/Editor.log |
Package manager | ~/Library/Logs/Unity/upm.log |
Licensing client | ~/Library/Logs/Unity/Unity.Licensing.Client.log |
Licensing audits | ~/Library/Logs/Unity/Unity.Entitlements.Audit.log |
On Windows, the Package Manager and Editor logs are placed in folders which aren’t shown in the Windows Explorer by default. To view the AppData folder, you must enable the Hidden Items setting on Windows. For more information on how to do this, see Microsoft’s documentation on View hidden files and folders in Windows.
On Windows, a standard out stream doesn’t exist by default, so you must launch the Editor with a valid configured stdout
stream, as a child process from a CI system. If you specify -
to send output` to
stdout`, then you won’t see the output in the console window.
Log type | Log location |
---|---|
Editor | %LOCALAPPDATA%\Unity\Editor\Editor.log |
Package manager | User account: %LOCALAPPDATA%\Unity\Editor\upm.log SYSTEM account: %ALLUSERSPROFILE%\Unity\Editor\upm.log
|
Licensing client | %LOCALAPPDATA%\Unity\Unity.Licensing.Client.log |
Licensing audits | %LOCALAPPDATA%\Unity\Unity.Entitlements.Audit.log |
Crash files |
%TMP%\CompanyName\ProductName\Crashes Note: You can overwrite the location of the folder location with the -crash-report-folder command line argument. |
To view the Player log, open a Console Window (menu: Window > General > Console) and select Open Player Log from the Console window menu. You can also navigate to the following folder:
Operating system | Player logThe .log file created by a Standalone Player that contains a record of events, such as script execution times, the compiler version, and AssetImport time. Log files can help diagnose problems. More info See in Glossary location |
---|---|
Android | To access the Player log for an Android application, use Android logcat. For more information, see View Android logs. |
iOS | Use the GDB console, or the Organizer Console through XCode to access iOS device logs. For more information on device logs, see Apple’s documentation. |
Linux | ~/.config/unity3d/CompanyName/ProductName/Player.log |
macOS |
~/Library/Logs/Company Name/Product Name/Player.log Note: You can also use the Console.app utility to find the log file. |
Universal Windows Platform | %USERPROFILE%\AppData\Local\Packages\<productname>\TempState\UnityPlayer.log |
Web | Unity writes the log output to your browser’s JavaScript console. |
Windows | %USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\Player.log |
You can access the Hub logs by using your operating system’s file manager application. You can also access these logs from within the Hub. For more information, see Hub documentation.
Operating system | Player log location |
---|---|
Linux | ~/.config/UnityHub/logs/info-log.json |
macOS | ~/Library/Application\ Support/UnityHub/logs/info-log.json |
Windows | %UserProfile%\AppData\Roaming\UnityHub\logs\info-log.json |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.