Version: 2021.3
LanguageEnglish
  • C#

CombineInstance

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Struct used to describe meshes to be combined using Mesh.CombineMeshes.

Properties

lightmapScaleOffsetThe baked lightmap UV scale and offset applied to the Mesh.
mesh Mesh to combine.
realtimeLightmapScaleOffsetThe real-time lightmap UV scale and offset applied to the Mesh.
subMeshIndexSub-Mesh index of the Mesh.
transformMatrix to transform the Mesh with before combining. Refer to Mesh.CombineMeshes for an example.