struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseStruct used to describe meshes to be combined using Mesh.CombineMeshes.
lightmapScaleOffset | The baked lightmap UV scale and offset applied to the Mesh. |
mesh | Mesh to combine. |
realtimeLightmapScaleOffset | The real-time lightmap UV scale and offset applied to the Mesh. |
subMeshIndex | Sub-Mesh index of the Mesh. |
transform | Matrix to transform the Mesh with before combining. |