Provide various options to control the behavior of BuildPipeline.BuildPlayer.
assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). |
locationPathName | The path where the application will be built. |
options | Additional BuildOptions, like whether to run the built player. |
scenes | The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
target | The BuildTarget to build. |