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struct in UnityEditor
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Provide various options to control the behavior of BuildPipeline.BuildPlayer.
|assetBundleManifestPath||The path to an manifest file describing all of the asset bundles used in the build (optional).|
|locationPathName||The path where the application will be built.|
|options||Additional BuildOptions, like whether to run the built player.|
|scenes||The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity).|
|target||The BuildTarget to build.|
|targetGroup||The BuildTargetGroup to build.|
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