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CloseAsserts that the condition is true.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { function Update() { //Make sure the Game Object is always in active state Assert.IsFalse(gameObject.activeSelf); } }
public class AssertionExampleClass : MonoBehaviour { void Update () { //Make sure the Game Object is always in active state Assert.IsFalse(gameObject.activeSelf); } }