Quits the player application.
Shut the running application down. Quit is ignored in the editor.
Note: In most cases termination of application under iOS should be left at the user discretion.
Consult Apple Technical Page qa1561 for further details.
// Quits the player when the user hits escape function Update () { if (Input.GetKey ("escape")) { Application.Quit(); } }
using UnityEngine; using System.Collections;
// Quits the player when the user hits escape
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) { Application.Quit(); } } }
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