Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closefrom | The angle extends round from this vector. |
to | The angle extends round to this vector. |
Returns the angle in degrees between from
and to
.
The angle returned is always the acute angle between the two vector (ie, the smaller of the two possible angles between them and never greater than 180 degrees).
// prints "close" if the z-axis of this transform looks // almost towards the target
var target : Transform; function Update () { var targetDir = target.position - transform.position; var forward = transform.forward; var angle = Vector3.Angle(targetDir, forward); if (angle < 5.0) print("close"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { Vector3 targetDir = target.position - transform.position; Vector3 forward = transform.forward; float angle = Vector3.Angle(targetDir, forward); if (angle < 5.0F) print("close"); } }