Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Vector3.Angle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Angle(from: Vector3, to: Vector3): float;
public static float Angle(Vector3 from, Vector3 to);

Parameters

from The angle extends round from this vector.
to The angle extends round to this vector.

Description

Returns the angle in degrees between from and to.

The angle returned is always the non reflex angle between the two vectors - ie the smaller of the two possible angles between them and never greater than 180 degrees.

no example available in JavaScript
using UnityEngine;

public class AngleExample : MonoBehaviour { public Transform target;

// prints "close" if the z-axis of this transform looks // almost towards the target

void Update () { Vector3 targetDir = target.position - transform.position; float angle = Vector3.Angle( targetDir, transform.forward );

if( angle < 5.0f ) print( "close" ); } }