Version: 2021.2
LanguageEnglish
  • C#

Rect.Contains

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool Contains(Vector2 point);

Declaration

public bool Contains(Vector3 point);

Declaration

public bool Contains(Vector3 point, bool allowInverse);

Parameters

point Point to test.
allowInverse Does the test allow the Rect's width and height to be negative?

Returns

bool True if the point lies within the specified rectangle.

Description

Returns true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.

using UnityEngine;

public class RectExample : MonoBehaviour { void Update() { Rect rect = new Rect(0, 0, 150, 150); if (rect.Contains(Input.mousePosition)) Debug.Log("Inside"); } }