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Closepoint | Point to test. |
allowInverse | Does the test allow the Rect's width and height to be negative? |
bool True if the point lies within the specified rectangle.
Returns true if the x
and y
components of point
is a point inside this rectangle. If allowInverse
is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.
using UnityEngine;
public class RectExample : MonoBehaviour { void Update() { Rect rect = new Rect(0, 0, 150, 150); if (rect.Contains(Input.mousePosition)) Debug.Log("Inside"); } }