file | The name of the file containing the frame data, including extension. |
Displays the recorded profile data in the profiler.
The Profiler appends the loaded data after the last frame in its buffer.
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Example() { Profiler.AddFramesFromFile("mylog.raw"); // or mylog.data } }
See Also: Profiler.
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