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Graphics.ConvertTexture

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public static method ConvertTexture(src: Texture, dst: Texture): bool;
public static bool ConvertTexture(Texture src, Texture dst);
public static method ConvertTexture(src: Texture, srcElement: int, dst: Texture, dstElement: int): bool;
public static bool ConvertTexture(Texture src, int srcElement, Texture dst, int dstElement);

Parameters

src Source texture.
dst Destination texture.
srcElement Source element (e.g. cubemap face). Set this to 0 for 2d source textures.
dstElement Destination element (e.g. cubemap face or texture array element).

Returns

bool True if the call succeeded.

Description

This function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.

Currently supported are 2d and cubemap textures as the source, and 2d, cubemap, 2d array and cubemap array textures as the destination.

Please note that due to API limitations, this function is not supported on DX9 or Mac+OpenGL.

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