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public static bool ConvertTexture(Texture src, Texture dst);
public static bool ConvertTexture(Texture src, int srcElement, Texture dst, int dstElement);


srcSource texture.
dstDestination texture.
srcElementSource element (e.g. cubemap face). Set this to 0 for 2d source textures.
dstElementDestination element (e.g. cubemap face or texture array element).


bool True if the call succeeded.


This function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.

Currently supported are 2d and cubemap textures as the source, and 2d, cubemap, 2d array and cubemap array textures as the destination.

Please note that due to API limitations, this function is not supported on DX9 or Mac+OpenGL.

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