Version: 2022.3
  • C#

GameObject Constructor

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public GameObject();


public GameObject(string name);


public GameObject(string name, params Type[] components);


name The name that the GameObject is created with.
components A list of Components to add to the GameObject on creation.


Creates a new GameObject, named name.

Transform is always added to the GameObject that is being created. The creation of a GameObject with no script arguments will add the Transform but nothing else. Similarly, the version with just a single string argument just adds this and the Transform. Finally, the third version allows the name to be specified but also components to be passed in as an array.

using UnityEngine;

public class Example : MonoBehaviour { private void Start() { GameObject go1 = new GameObject(); = "go1"; go1.AddComponent<Rigidbody>();

GameObject go2 = new GameObject("go2"); go2.AddComponent<Rigidbody>();

GameObject go3 = new GameObject("go3", typeof(Rigidbody), typeof(BoxCollider)); } }