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GameObject Constructor

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public GameObject()
public GameObject();
public GameObject(name: string)
public GameObject(string name);
public GameObject(name: string, params components: Type[])
public GameObject(string name, params Type[] components);


name The name that the GameObject is created with.
components A list of Components to add to the GameObject on creation.


Creates a new game object, named name.

Transform is always added to the GameObject that is being created. The creation of a GameObject with no script arguments will add the Transform but nothing else. Similarly, the version with just a single string argument just adds this and the Transform. Finally, the third version allows the name to be specified but also components to be passed in as an array.

#pragma strict
// Creates a game object named "Player" and 
// adds a rigidbody and box collider to it.
public class ExampleScript extends MonoBehaviour {
	function Start() {
		var player: GameObject;
		player = new GameObject("Player");
// Creates a game object named "Player" and 
// adds a rigidbody and box collider to it.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start( ) { GameObject player; player = new GameObject("Player"); player.AddComponent<Rigidbody>(); player.AddComponent<BoxCollider>(); } }