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CloseCreates a new game object, named name.
A Transform is always added to the game object.
// Creates a game object named "Player" and // adds a rigidbody and box collider to it. var player : GameObject; player = new GameObject ("Player"); player.AddComponent ("Rigidbody"); player.AddComponent ("BoxCollider");
// Creates a game object named "Player" and // adds a rigidbody and box collider to it. GameObject player; player = new GameObject("Player"); player.AddComponent<Rigidbody>(); player.AddComponent<BoxCollider>();
Creates a new game object.
A Transform is always added to the game object.
Creates a game object and attaches the specified components.