Legacy Documentation: Version 5.2
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GameObject.GameObject

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public GameObject(string name);

Parameters

Description

Creates a new game object, named name.

A Transform is always added to the game object.

	// Creates a game object named "Player" and 
	// adds a rigidbody and box collider to it.
	GameObject player;
	player = new GameObject("Player");
	player.AddComponent<Rigidbody>();
	player.AddComponent<BoxCollider>();

public GameObject();

Description

Creates a new game object.

A Transform is always added to the game object.


public GameObject(string name, params Type[] components);

Parameters

Description

Creates a game object and attaches the specified components.