name | The name that the GameObject is created with. |
components | A list of Components to add to the GameObject on creation. |
Creates a new game object, named name.
Transform is always added to the GameObject
that is being created.
The creation of a GameObject with no script arguments will add the Transform but
nothing else. Similarly, the version with just a single string
argument just adds
this and the Transform. Finally, the third version allows the name to be specified
but also components to be passed in as an array.
#pragma strict // Creates a game object named "Player" and // adds a rigidbody and box collider to it. public class ExampleScript extends MonoBehaviour { function Start() { var player: GameObject; player = new GameObject("Player"); player.AddComponent.<Rigidbody>(); player.AddComponent.<BoxCollider>(); } }
// Creates a game object named "Player" and // adds a rigidbody and box collider to it.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { GameObject player; player = new GameObject("Player"); player.AddComponent<Rigidbody>(); player.AddComponent<BoxCollider>(); } }
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