Version: 2018.1 (switch to 2018.2b or 2017.4)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static var indentLevel: int;
public static int indentLevel;


The indent level of the field labels.

Shows info of the selected object.

// Shows info of the selected transform

class EditorGUIIndent extends EditorWindow {

@MenuItem("Examples/Indent usage") static function Init() { var window = GetWindow(EditorGUIIndent); window.position = Rect(0, 0, 100, 100); window.Show(); }

function OnGUI() { var obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? : "Select an Object"); if(obj) { // Indent block more EditorGUI.indentLevel++; EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString()); // Indent inner block even more EditorGUI.indentLevel++; EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString()); // End of inner block EditorGUI.indentLevel--; EditorGUILayout.LabelField("Scale:", obj.localScale.ToString()); // End of block EditorGUI.indentLevel--; } } }

To maximize future compatibility, do not make assumptions about what a specific indent level means, but instead just increase or decrease by one around blocks of controls that need to be more indented, as in the example above.

Did you find this page useful? Please give it a rating: