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IndentLevelScope

class in UnityEditor

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Description

Scope for managing the indent level of the field labels.

no example available in JavaScript
class EditorGUIIndent : EditorWindow
{
    [MenuItem("Examples/Indent usage")]
    static function Init()
    {
        var window = GetWindow(EditorGUIIndent);
        window.position = Rect(0, 0, 100, 100);
        window.Show();
    }

function OnGUI() { var obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object"); if (obj) { // Indent block using (new EditorGUI.IndentLevelScope()) { EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString()); // Indent inner block even more using (new EditorGUIIndentLevelScope()) { EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString()); } EditorGUILayout.LabelField("Scale:", obj.localScale.ToString()); } } } }

Constructors

EditorGUI.IndentLevelScopeCreates an IndentLevelScope and increases the EditorGUI indent level.

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