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public bool DrawDefaultInspector();


Draw the built-in inspector.

Call this function from inside OnInspectorGUI method to draw the automatic inspector. It is useful you don't want to redo the entire inspector, but you want to add a few buttons to it.

See Also: OnInspectorGUI.

// This example shows a custom inspector for an
// object "MyPlayer", which has a variable speed.
using UnityEngine;
using UnityEditor;
using System.Collections;

[CustomEditor(typeof(MyPlayer))] public class Example : Editor { public override void OnInspectorGUI() { MyPlayer targetPlayer = (MyPlayer)target; EditorGUILayout.LabelField ("Some help", "Some other text");

targetPlayer.speed = EditorGUILayout.Slider ("Speed", targetPlayer.speed, 0, 100);

// Show default inspector property editor DrawDefaultInspector (); } }

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