Draw the built-in inspector.
Call this function from inside OnInspectorGUI method to draw the automatic inspector.
It is useful you don't want to redo the entire inspector, but you want to add
a few buttons to it.
See Also: OnInspectorGUI.
// This example shows a custom inspector for an // object "MyPlayerEditor", which has two variables, speed and ammo. @CustomEditor(MyPlayerEditor) class MyPlayerEditor extends Editor { function OnInspectorGUI() { EditorGUILayout.LabelField ("Some help", "Some other text");
target.speed = EditorGUILayout.Slider ("Speed", target.speed, 0, 100);
// Show default inspector property editor DrawDefaultInspector (); } }
// This example shows a custom inspector for an // object "MyPlayer", which has a variable speed. using UnityEngine; using UnityEditor; using System.Collections;
[CustomEditor(typeof(MyPlayer))] public class Example : Editor { public override void OnInspectorGUI() { MyPlayer targetPlayer = (MyPlayer)target; EditorGUILayout.LabelField ("Some help", "Some other text");
targetPlayer.speed = EditorGUILayout.Slider ("Speed", targetPlayer.speed, 0, 100);
// Show default inspector property editor DrawDefaultInspector (); } }