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class in UnityEngine
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Allows to control the dynamic Global Illumination.
|indirectScale||Allows for scaling the contribution coming from realtime & static lightmaps.|
|isConverged||Is precomputed realtime Global Illumination output converged?|
|synchronousMode||When enabled, new dynamic Global Illumination output is shown in each frame.|
|updateThreshold||Threshold for limiting updates of realtime GI. The unit of measurement is "percentage intensity change".|
|SetEmissive||Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.|
|SetEnvironmentData||Allows overriding the distant environment lighting for Realtime GI, without changing the Skybox Material.|
|UpdateEnvironment||Schedules an update of the environment texture.|
|UpdateMaterials||Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.|
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