Version: 2017.3 (switch to 2017.4)
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ComputeShader.SetMatrix

public void SetMatrix(string name, Matrix4x4 val);
public void SetMatrix(int nameID, Matrix4x4 val);

Parameters

name Variable name in shader code.
nameID Property name ID, use Shader.PropertyToID to get it.
val Value to set.

Description

Set a Matrix parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrixArray, SetTexture, SetVector, SetVectorArray.

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