Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Caching

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The Caching class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.

Static Variables

compressionEnabledControls compression of cache data. Enabled by default.
enabledIs Caching enabled?
expirationDelayThe number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted.
maximumAvailableDiskSpaceThe total number of bytes that can potentially be allocated for caching.
readyIs caching ready?
spaceFreeThe number of currently unused bytes in the cache.
spaceOccupiedUsed disk space in bytes.

Static Functions

AuthorizeThis is a WebPlayer-only function.
CleanCacheDelete all AssetBundle and Procedural Material content that has been cached by the current application.
IsVersionCachedChecks if an AssetBundle is cached.
MarkAsUsedBumps the timestamp of a cached file to be the current time.