Version: 2020.3
  • C#

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public static string GetAssetOrScenePath(Object assetObject);


Returns the path name relative to the project folder where the asset is stored.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png" When a game object is part of a Scene, the Scene path is returned.

using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Get Asset Or Scene Path Example")] static void GetAssetOrScenePathExample() { var asset = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Cube123.prefab", typeof(GameObject)); //This will output Assets/Prefabs/Cube123.prefab Debug.Log(AssetDatabase.GetAssetOrScenePath(asset)); var clone = Instantiate(asset); EditorSceneManager.SaveScene(SceneManager.GetActiveScene()); //This will output Assets/Scenes/SampleScene.unity Debug.Log(AssetDatabase.GetAssetOrScenePath(clone)); } }