Casts a line segment against Colliders in the Scene.
Returns true if there is any collider intersecting the line between start and end.
Casts a line segment against colliders in the PhysicsScene2D, returning the first intersection only.
Casts a line against Colliders in the Scene.
Set the raycasts or linecasts that start inside Colliders to detect or not detect those Colliders.
A set of parameters for filtering contact results. Define the angle by referring to their position in world space, where 0 degr...
Casts a ray against Colliders in the Scene.
Casts a ray against Colliders in the Scene, returning all Colliders that contact with it.
Do ray/line casts that start inside a Collider(s) detect those Collider(s)?
Structure used to get information back from a raycast.
The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null.
The Collider that was hit.
The distance from the ray's origin to the impact point.
The normal of the surface the ray hit.
The impact point in world space where the ray hit the collider.
The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.
The uv texture coordinate at the collision location.
The Transform of the rigidbody or collider that was hit.
The index of the triangle that was hit.
Returns information about 2D Colliders detected by a 2D physics query in the scene.
The world space centroid (center) of the physics query shape when it intersects.
The distance the physics query traversed before it detected a Collider2D.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.