NativeArray<T0>
struct in
Unity.Collections
/
Implemented in:UnityEngine.CoreModule
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Description
A NativeArray exposes a buffer of native memory to managed code, making it possible to share data between managed and native without marshalling costs.
Behind the scenes, NativeArrays provide systems that allows them to be used safely with jobs, and automatic tracking of memory leaks.
Properties
IsCreated | Indicates that the NativeArray has an allocated memory buffer. |
Length | Number of elements in the NativeArray. |
this[int] | Access NativeArray elements by index. Notice that structs are returned by value and not by reference. |
Constructors
NativeArray_1 | Creates a new NativeArray from an existing array of elements. |
Public Methods
AsReadOnly | Cast NativeArray to read-only array. |
CopyFrom | Copy all the elements from another NativeArray or managed array of the same length. |
CopyTo | Copy all elements to another NativeArray or managed array of the same length. |
Dispose | Disposes the NativeArray. |
Equals | Compares to NativeArray. |
GetEnumerator | Get enumerator. |
GetHashCode | Returns a hash code for the current instance. |
GetSubArray | Return a view into the array starting at the specified index. |
Reinterpret | Reinterpret the array as having a different data type (type punning). |
ReinterpretLoad | Reinterpret and load data starting at underlying index as a different type. |
ReinterpretStore | Reinterpret and store data starting at underlying index as a different type. |
ToArray | Convert NativeArray to array. |
Static Methods
Copy | Copies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index. |