The parent of the transform.
Changing the parent will modify the parent-relative position, scale and rotation but keep the world space position, rotation and scale the same.
See Also: SetParent.
#pragma strict public var player: GameObject; //Invoked when a button is pressed. public function SetParent(newParent: GameObject) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform; //Display the parent's name in the console. Debug.Log("Player's Parent: " + player.transform.parent.name); // Check if the new parent has a parent GameObject. if (newParent.transform.parent != null) { //Display the name of the grand parent of the player. Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name); } } public function DetachFromParent() { // Detaches the transform from its parent. transform.parent = null; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject player;
//Invoked when a button is pressed. public void SetParent(GameObject newParent) { //Makes the GameObject "newParent" the parent of the GameObject "player". player.transform.parent = newParent.transform;
//Display the parent's name in the console. Debug.Log("Player's Parent: " + player.transform.parent.name);
// Check if the new parent has a parent GameObject. if (newParent.transform.parent != null) { //Display the name of the grand parent of the player. Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name); } }
public void DetachFromParent() { // Detaches the transform from its parent. transform.parent = null; } }